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Victory
4:2
Matchmaking (Competitive) (CS2)
MR12
EU West
Cache
blub*<3
3 / 2 / 5
-4.70

Consistency

+0.15
Leetify Rating
-4.70
Underperforming
+0.32
T Rating
-4.70
Underperforming
-0.01
CT Rating
+0.00
On par

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
-37.50
Traded
Traded
+14.58

Rating given back to you when your death helped a teammate get a kill

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Damage Assists
Damage Assists
+4.58

Dealing damage which helped your teammate get a kill

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Clutches
Clutches
-0.26

Winning rounds as the last player alive on your team

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Saving
Saving
-0.98

Carrying guns and equipment forward into the next round when your team lost

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Mid-round K/D
Mid-round K/D
-14.66

Fights occurring after the opening duel but before the bomb plant

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Opening Duels
Opening Duels
-31.49

Getting the first kill or being the first death in the round

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Leetify Rating by Round

How does this work?
+4.00
+3.00
+2.00
+1.00
+0.00
-1.00
-2.00
-3.00
-4.00
-5.00
-6.00
-7.00
-8.00
-9.00
-10.00
-11.00
-12.00
-13.00
-14.00
-15.00
-16.00
-17.00
-18.00
-19.00
-20.00
T
Round 1
Won
-11.64
Subpar
+4.52
Traded
-16.16
Opening Duels
Watch Round in 2D Replay
T
Round 2
Lost
+0.60
Average
+4.39
Opening Duels
+1.71
Damage Assists
+1.63
Traded
-7.13
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Lost
+0.48
Average
+0.74
Mid-round K/D
-0.26
Clutches
Watch Round in 2D Replay
T
Round 4
Won
+3.03
Average
+8.43
Traded
+2.87
Damage Assists
-8.27
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Lost
-19.72
Subpar
-19.72
Opening Duels
Watch Round in 2D Replay
T
Round 6
Lost
-0.98
Average
-0.98
Saving
Watch Round in 2D Replay
Round
1
2
3
4
5
6