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Victory
13:8
Matchmaking (Competitive) (CS2)
MR12
EU North
Inferno
Distinguished Master Guardian
LunchMoney Tulip
0 / 0 / 0

Consistency

-0.43
Leetify Rating
-
On par
-1.36
T Rating
-
On par
+0.46
CT Rating
-
On par

Rating Gained & Lost

+50.00
+40.00
+30.00
+20.00
+10.00
+0.00
-10.00
-20.00
-30.00
-40.00
-50.00
Afterplants
Afterplants
+31.45

Rating gained or lost as a T after the bomb was planted

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Clutches
Clutches
+26.84

Winning rounds as the last player alive on your team

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Damage Assists
Damage Assists
+18.81

Dealing damage which helped your teammate get a kill

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Flash Assists
Flash Assists
+10.95

Opponents that died while blind to your flashbangs

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Traded
Traded
+2.02

Rating given back to you when your death helped a teammate get a kill

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Retakes
Retakes
+1.47

Rating gained or lost as a CT after the bomb was planted

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Enemy Saving
Enemy Saving
-3.29

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Opening Duels
Opening Duels
-9.38

Getting the first kill or being the first death in the round

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Mid-round K/D
Mid-round K/D
-44.09

Fights occurring after the opening duel but before the bomb plant

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Leetify Rating by Round

How does this work?
+85.00
+80.00
+75.00
+70.00
+65.00
+60.00
+55.00
+50.00
+45.00
+40.00
+35.00
+30.00
+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
-25.00
Round 1
Lost
-4.63
Average
-4.63
Clutches
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Round 2
Lost
-4.76
Average
+1.18
Traded
+0.48
Damage Assists
-6.42
Mid-round K/D
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Round 3
Lost
-7.57
Average
-7.57
Afterplants
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Round 4
Lost
-13.32
Subpar
+6.69
Damage Assists
-20.01
Opening Duels
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Round 5
Lost
-22.80
Subpar
+0.84
Traded
-23.64
Mid-round K/D
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Round 6
Lost
+0.00
Average
Watch Round in 2D Replay
Round 7
Lost
-0.18
Average
+0.47
Damage Assists
-0.65
Afterplants
Watch Round in 2D Replay
Round 8
Lost
+15.72
Good
+15.56
Mid-round K/D
+0.16
Damage Assists
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Round 9
Lost
+82.20
Great
+33.77
Clutches
+29.36
Afterplants
+19.07
Mid-round K/D
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Round 10
Lost
-2.30
Average
-2.30
Clutches
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Round 11
Lost
+2.64
Average
+1.83
Damage Assists
+0.81
Afterplants
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Round 12
Lost
+20.13
Good
+10.63
Opening Duels
+9.50
Afterplants
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Round 13
Lost
-2.46
Average
+3.03
Flash Assists
-5.49
Mid-round K/D
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Round 14
Lost
-3.10
Average
-3.10
Mid-round K/D
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Round 15
Lost
+0.00
Average
Watch Round in 2D Replay
Round 16
Lost
-1.53
Average
+8.59
Damage Assists
-10.12
Mid-round K/D
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Round 17
Lost
-23.51
Subpar
+3.07
Flash Assists
-26.58
Mid-round K/D
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Round 18
Lost
+0.00
Average
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Round 19
Lost
-3.37
Average
-3.37
Mid-round K/D
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Round 20
Lost
+4.87
Average
+2.81
Flash Assists
+1.47
Retakes
+0.59
Damage Assists
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Round 21
Lost
-1.25
Average
+2.04
Flash Assists
-3.29
Enemy saved round 20
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