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Victory
2:4
Matchmaking (Premier) (CS2)
MR12
Poland
Mirage
19,059
ReadySteadyGoo!
5 / 1 / 3
+18.64

Consistency

+1.26
Leetify Rating
+18.64
Overperforming
+1.25
T Rating
+18.64
Overperforming
+1.26
CT Rating
+0.00
On par

Rating Gained & Lost

+65.00
+52.00
+39.00
+26.00
+13.00
+0.00
-13.00
-26.00
-39.00
-52.00
-65.00
Clutches
Clutches
+63.71

Winning rounds as the last player alive on your team

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Opening Duels
Opening Duels
+21.57

Getting the first kill or being the first death in the round

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Mid-round K/D
Mid-round K/D
+18.96

Fights occurring after the opening duel but before the bomb plant

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Afterplants
Afterplants
+13.73

Rating gained or lost as a T after the bomb was planted

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Damage Assists
Damage Assists
+6.45

Dealing damage which helped your teammate get a kill

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Enemy Saving
Enemy Saving
-5.95

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Saving
Saving
-6.61

Carrying guns and equipment forward into the next round when your team lost

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Leetify Rating by Round

How does this work?
+80.00
+75.00
+70.00
+65.00
+60.00
+55.00
+50.00
+45.00
+40.00
+35.00
+30.00
+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
T
Round 1
Won
+65.50
Great
+63.71
Clutches
+1.79
Damage Assists
Watch Round in 2D Replay
T
Round 2
Won
+31.81
Great
+18.97
Mid-round K/D
+12.84
Afterplants
Watch Round in 2D Replay
T
Round 3
Won
+19.42
Good
+21.57
Opening Duels
+0.89
Afterplants
-3.04
Enemy saved round 2
Watch Round in 2D Replay
T
Round 4
Lost
-9.93
Average
-2.91
Enemy saved round 3
-7.02
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Won
+11.67
Good
+7.01
Mid-round K/D
+4.66
Damage Assists
Watch Round in 2D Replay
T
Round 6
Lost
-6.61
Average
-6.61
Saving
Watch Round in 2D Replay
Round
1
2
3
4
5
6