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Victory
6:2
Matchmaking (Premier) (CS2)
MR12
EU North
Mirage
✵muted✵
9 / 1 / 2
+5.89

Consistency

-0.16
Leetify Rating
+5.89
Overperforming
-0.46
T Rating
+5.89
Overperforming
+0.14
CT Rating
+0.00
On par

Rating Gained & Lost

+55.00
+44.00
+33.00
+22.00
+11.00
+0.00
-11.00
-22.00
-33.00
-44.00
-55.00
Mid-round K/D
Mid-round K/D
+50.57

Fights occurring after the opening duel but before the bomb plant

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Afterplants
Afterplants
+43.70

Rating gained or lost as a T after the bomb was planted

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Clutches
Clutches
+23.93

Winning rounds as the last player alive on your team

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Damage Assists
Damage Assists
+2.52

Dealing damage which helped your teammate get a kill

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Enemy Saving
Enemy Saving
-9.62

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Opening Duels
Opening Duels
-15.32

Getting the first kill or being the first death in the round

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Saving
Saving
-48.64

Carrying guns and equipment forward into the next round when your team lost

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Leetify Rating by Round

How does this work?
+35.00
+32.50
+30.00
+27.50
+25.00
+22.50
+20.00
+17.50
+15.00
+12.50
+10.00
+7.50
+5.00
+2.50
+0.00
-2.50
-5.00
-7.50
-10.00
-12.50
-15.00
-17.50
T
Round 1
Won
+16.80
Good
+16.80
Afterplants
Watch Round in 2D Replay
T
Round 2
Lost
-15.32
Subpar
-15.32
Opening Duels
Watch Round in 2D Replay
T
Round 3
Won
+34.18
Great
+27.56
Mid-round K/D
+6.62
Afterplants
Watch Round in 2D Replay
T
Round 4
Won
+0.71
Average
+0.71
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Won
-8.44
Average
+2.52
Damage Assists
-10.96
Mid-round K/D
Watch Round in 2D Replay
T
Round 6
Won
+20.28
Good
+20.28
Afterplants
Watch Round in 2D Replay
T
Round 7
Lost
-7.61
Average
+33.26
Mid-round K/D
+23.93
Clutches
-9.62
Enemy saved round 6
-55.18
Saving
Watch Round in 2D Replay
T
Round 8
Won
+6.54
Average
+6.54
Saving
Watch Round in 2D Replay
Round
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