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Victory
2:5
Matchmaking (Competitive) (CS2)
MR12
US East
Inferno
4what
3 / 2 / 4
+1.44

Consistency

+3.66
Leetify Rating
+1.44
On par
+4.22
T Rating
+1.44
On par
+3.09
CT Rating
+0.00
On par

Rating Gained & Lost

+10.00
+8.00
+6.00
+4.00
+2.00
+0.00
-2.00
-4.00
-6.00
-8.00
Opening Duels
Opening Duels
+7.71

Getting the first kill or being the first death in the round

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Damage Assists
Damage Assists
+7.20

Dealing damage which helped your teammate get a kill

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Mid-round K/D
Mid-round K/D
+3.12

Fights occurring after the opening duel but before the bomb plant

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Clutches
Clutches
-0.28

Winning rounds as the last player alive on your team

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Enemy Saving
Enemy Saving
-3.28

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Afterplants
Afterplants
-4.39

Rating gained or lost as a T after the bomb was planted

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Leetify Rating by Round

How does this work?
+24.00
+22.00
+20.00
+18.00
+16.00
+14.00
+12.00
+10.00
+8.00
+6.00
+4.00
+2.00
+0.00
-2.00
-4.00
-6.00
-8.00
-10.00
-12.00
-14.00
-16.00
T
Round 1
Won
+8.99
Average
+4.98
Damage Assists
+4.01
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Won
-0.41
Average
+0.48
Damage Assists
-0.89
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Won
-14.60
Subpar
-14.60
Opening Duels
Watch Round in 2D Replay
T
Round 4
Won
+22.31
Good
+22.31
Opening Duels
Watch Round in 2D Replay
T
Round 5
Won
-2.65
Average
+1.74
Damage Assists
-4.39
Afterplants
Watch Round in 2D Replay
T
Round 6
Lost
-3.56
Average
-0.28
Clutches
-3.28
Enemy saved round 5
Watch Round in 2D Replay
T
Round 7
Lost
+0.00
Average
Watch Round in 2D Replay
Round
1
2
3
4
5
6
7