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Victory
6:0
Matchmaking (Competitive) (CS2)
MR12
US Southeast
Mirage
Master Guardian 2
Dev
5 / 2 / 2
+14.53

Consistency

+3.27
Leetify Rating
+14.53
Overperforming
+2.19
T Rating
+14.53
Overperforming
+4.33
CT Rating
+0.00
Underperforming

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
-37.50
Clutches
Clutches
+33.20

Winning rounds as the last player alive on your team

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Opening Duels
Opening Duels
+28.89

Getting the first kill or being the first death in the round

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Mid-round K/D
Mid-round K/D
+15.07

Fights occurring after the opening duel but before the bomb plant

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Damage Assists
Damage Assists
+7.28

Dealing damage which helped your teammate get a kill

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Afterplants
Afterplants
+1.80

Rating gained or lost as a T after the bomb was planted

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Traded
Traded
+0.97

Rating given back to you when your death helped a teammate get a kill

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Leetify Rating by Round

How does this work?
+75.00
+70.00
+65.00
+60.00
+55.00
+50.00
+45.00
+40.00
+35.00
+30.00
+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
T
Round 1
Won
+62.82
Great
+33.20
Clutches
+27.13
Mid-round K/D
+2.49
Damage Assists
Watch Round in 2D Replay
T
Round 2
Won
-7.59
Average
+2.50
Damage Assists
+0.97
Traded
-11.06
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Won
+16.05
Good
+16.05
Opening Duels
Watch Round in 2D Replay
T
Round 4
Won
+14.13
Good
+12.84
Opening Duels
+2.29
Damage Assists
-1.00
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Won
+1.80
Average
+1.80
Afterplants
Watch Round in 2D Replay
T
Round 6
Won
+0.00
Average
Watch Round in 2D Replay
Round
1
2
3
4
5
6