League of Legends Leetify Rating

You can now view your Leetify Rating for League of Legends on your match reports! This is the very first beta version of the LoL Leetify Rating, so we will continue to fine-tune the rating as we receive feedback from the community. If you have any questions or feedback, don't forget to join our Discord and give yourself the LoL role!

What is the LoL Leetify Rating?

The LoL Leetify Rating is a performance metric that rates your level of impact in a League of Legends match. It should tell you who were the most impactful players. It’s a system that rewards players for having match-wide impact both as an individual player and as a teammate. This first version of the Leetify rating from LoL is a beta version of the rating, and we hope to continue to iterate and improve it as we receive feedback from you!

You’ll mainly run into this rating on your profile and match report, and other locations that help measure your performance as the LoL side of Leetify grows.

Because of the way many stats in LoL work, at the moment, you will not get a negative number for your Leetify Rating. The scale is anchored at zero and extends positively. The lowest number is zero and the highest number can extend past 2. We’d expect that in an average LoL game that the spread would be between .6 and 1.4. Generally, It’s unlikely that most players will reach past a 2 unless there’s an extreme outlier. Likewise, it’ll be unlikely that a player will score a zero unless they don’t play the match at all.

Here's an example of why it's not a zero-sum system, like the CS Leetify rating: When you’re farming in lane, killing your enemies’ creeps doesn’t directly take away creeps from your enemy. Crashing waves, freezing, and other wave management strategies may have an impact on this, but the simple act of killing enemy creeps doesn’t take away from the amount of CS your enemy can get. 

After running our initial tests, we learned that the average rating will be around 0.8 – As you can see in the graph below, we expect a few different levels of impact in matches. This graph shows a Right-Skewed Distribution, which means that it’ll be more common for players to perform around average within the lobby, with 1-2 players at both extremes of having exceptionally good and exceptionally poor performances. However, there are definitely games where this won’t be the case (Especially in “stomp” games.) 

Here is a more detailed look at what the performance thresholds are for our first version of the LoL Leetify Rating: 

  • 1.10+: Exceptional Performance - This is a “carry” level performance - These players scored at least 10% greater than what is considered a strong performance, and had an extremely high level of impact
  • 1.00 - 1.09: Strong Performance - These players got an above average score - They did their job well and positively impacted the team.
  • 0.84 - 0.99: Average Performance - Made meaningful contributions but didn’t necessarily outperform or outshine the best players in the lobby
  • 0.75 - 0.83: Below average - Made some meaningful contributions but these players had some weaker phases of the game.
  • 0.74 or less: Poor performance - These players struggled to keep up with the rest of the lobby and fell behind in multiple metrics. 

How is this number calculated?

The LoL Leetify Rating is calculated through four different categories of gameplay that all LoL players engage with. These categories are: Combat, Economy, Utility, and Map Control. 

The distribution for these categories and what’s included is as follows:

  • Combat - 40%
    • Your performance vs. your enemy laner’s performance
    • Your performance within your team
    • Your individual performance 
  • Economy - 35%
    • How well you’re able to farm, earn gold, and level up as the game progresses
  • Utility - 15%
    • How you perform outside of main damage dealing, such as healing and shielding
  • Map Control - 10%
    • How well you were able to control vision

Within each category we have more granular metrics that help encompass a player’s performance in each category, based on your individual performance, your performance against your role/lane opponent, and your teamwork.

We understand that this may not encompass every single metric that contributes to each role’s individual strengths and weaknesses, but we will continue to provide features that can help provide more granular, role-specific performance data! 

How is rating gained or lost? 

At the moment, your rating is dependent on your performance the entire match – Meaning that even if you performed well in the early game, having a weak mid or late game will have a negative impact on your score. 

This is only the case at the moment as we’re testing the very first version of the rating, and we anticipate being able to show you more granular data as the LoL Leetify Rating evolves. You may see outlier scores in your games here and there while the LLR is in beta because we’re continuously fine-tuning it, but if that happens, let us know! It will help us make the LLR better for you all.

Will all my matches have my Leetify Rating?

Since the LLR is a recent update, you’ll only be able to see your LoL Leetify Rating from today’s matches and all of your matches moving forward.

Have feedback?

We’ll be monitoring how the Leetify Rating performs in your matches and will keep an eye out for any strange behavior. If you feel like any ratings were off in your matches, feel free to let us know in the LoL Discord Channels on the Leetify Discord server!