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Victory
13
:10
2025-02-20 18:32
MR12
Hong Kong
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Mirage
Overview
Match Details
Head to Head
Rating Breakdown
Map Zones
2D Replay
Pro
Top Players
1st
tenshi
+18.19
2nd
Mitsuri Kanroji
+1.88
3rd
淡定
+1.69
Winning Team
Win
Sort individually
Sort by team
Rating
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Ratings
Aim Rating
HLTV Rating 1.0
Leetify Rating (CT Side)
Leetify Rating (T Side)
Leetify Rating
Personal Performance
Positioning Rating
Utility Rating
General
Assists
Avg Damage per Round
Deaths
KAST
Kill Difference
Kill/Death Ratio
Kills
Rounds Survived
Total Damage
Total of rounds with 2 kills
Total of rounds with 3 kills
Total of rounds with 4 kills
Total of rounds with 5 kills
Wasted Magazine %
Aim
Accuracy (All Shots)
Accuracy (Enemy Spotted)
Crosshair Placement
Headshot Accuracy
Headshot Kill Percentage
Proper Counter-Strafing
Shots Fired
Spray Accuracy
Time to Damage
Positioning
CT Opening Duel Attempts Percentage
CT Opening Duel Success Percentage
CT Opening Duel Traded Percentage
CT Opening Duels won without being traded
T Opening Duel Attempts Percentage
T Opening Duel Success Percentage
T Opening Duel Traded Percentage
Trade Kill Attempts
Trade Kill Opportunities
Trade Kill Success
Traded Death Attempts
Traded Death Opportunities
Traded Deaths Success
Utility
Damage to Enemies per HE
Damage to Teammates per HE
Enemies Flashed per Flashbang
Flash Blind Duration per Flashed Enemy
Flashbangs Leading to Kills
Friends Flashed per Flashbang
Total Enemies Flashed
Total HE damage
Total Molotov Damage
Unused Utility on Death
Utility Quality Rating
Utility Quantity Rating
Personal Performance
Ratings
Aim Rating
HLTV Rating 1.0
Leetify Rating (CT Side)
Leetify Rating (T Side)
Leetify Rating
Personal Performance
Positioning Rating
Utility Rating
General
Assists
Avg Damage per Round
Deaths
KAST
Kill Difference
Kill/Death Ratio
Kills
Rounds Survived
Total Damage
Total of rounds with 2 kills
Total of rounds with 3 kills
Total of rounds with 4 kills
Total of rounds with 5 kills
Wasted Magazine %
Aim
Accuracy (All Shots)
Accuracy (Enemy Spotted)
Crosshair Placement
Headshot Accuracy
Headshot Kill Percentage
Proper Counter-Strafing
Shots Fired
Spray Accuracy
Time to Damage
Positioning
CT Opening Duel Attempts Percentage
CT Opening Duel Success Percentage
CT Opening Duel Traded Percentage
CT Opening Duels won without being traded
T Opening Duel Attempts Percentage
T Opening Duel Success Percentage
T Opening Duel Traded Percentage
Trade Kill Attempts
Trade Kill Opportunities
Trade Kill Success
Traded Death Attempts
Traded Death Opportunities
Traded Deaths Success
Utility
Damage to Enemies per HE
Damage to Teammates per HE
Enemies Flashed per Flashbang
Flash Blind Duration per Flashed Enemy
Flashbangs Leading to Kills
Friends Flashed per Flashbang
Total Enemies Flashed
Total HE damage
Total Molotov Damage
Unused Utility on Death
Utility Quality Rating
Utility Quantity Rating
HLTV Rating
Ratings
Aim Rating
HLTV Rating 1.0
Leetify Rating (CT Side)
Leetify Rating (T Side)
Leetify Rating
Personal Performance
Positioning Rating
Utility Rating
General
Assists
Avg Damage per Round
Deaths
KAST
Kill Difference
Kill/Death Ratio
Kills
Rounds Survived
Total Damage
Total of rounds with 2 kills
Total of rounds with 3 kills
Total of rounds with 4 kills
Total of rounds with 5 kills
Wasted Magazine %
Aim
Accuracy (All Shots)
Accuracy (Enemy Spotted)
Crosshair Placement
Headshot Accuracy
Headshot Kill Percentage
Proper Counter-Strafing
Shots Fired
Spray Accuracy
Time to Damage
Positioning
CT Opening Duel Attempts Percentage
CT Opening Duel Success Percentage
CT Opening Duel Traded Percentage
CT Opening Duels won without being traded
T Opening Duel Attempts Percentage
T Opening Duel Success Percentage
T Opening Duel Traded Percentage
Trade Kill Attempts
Trade Kill Opportunities
Trade Kill Success
Traded Death Attempts
Traded Death Opportunities
Traded Deaths Success
Utility
Damage to Enemies per HE
Damage to Teammates per HE
Enemies Flashed per Flashbang
Flash Blind Duration per Flashed Enemy
Flashbangs Leading to Kills
Friends Flashed per Flashbang
Total Enemies Flashed
Total HE damage
Total Molotov Damage
Unused Utility on Death
Utility Quality Rating
Utility Quantity Rating
K/D
Ratings
Aim Rating
HLTV Rating 1.0
Leetify Rating (CT Side)
Leetify Rating (T Side)
Leetify Rating
Personal Performance
Positioning Rating
Utility Rating
General
Assists
Avg Damage per Round
Deaths
KAST
Kill Difference
Kill/Death Ratio
Kills
Rounds Survived
Total Damage
Total of rounds with 2 kills
Total of rounds with 3 kills
Total of rounds with 4 kills
Total of rounds with 5 kills
Wasted Magazine %
Aim
Accuracy (All Shots)
Accuracy (Enemy Spotted)
Crosshair Placement
Headshot Accuracy
Headshot Kill Percentage
Proper Counter-Strafing
Shots Fired
Spray Accuracy
Time to Damage
Positioning
CT Opening Duel Attempts Percentage
CT Opening Duel Success Percentage
CT Opening Duel Traded Percentage
CT Opening Duels won without being traded
T Opening Duel Attempts Percentage
T Opening Duel Success Percentage
T Opening Duel Traded Percentage
Trade Kill Attempts
Trade Kill Opportunities
Trade Kill Success
Traded Death Attempts
Traded Death Opportunities
Traded Deaths Success
Utility
Damage to Enemies per HE
Damage to Teammates per HE
Enemies Flashed per Flashbang
Flash Blind Duration per Flashed Enemy
Flashbangs Leading to Kills
Friends Flashed per Flashbang
Total Enemies Flashed
Total HE damage
Total Molotov Damage
Unused Utility on Death
Utility Quality Rating
Utility Quantity Rating
ADR
Ratings
Aim Rating
HLTV Rating 1.0
Leetify Rating (CT Side)
Leetify Rating (T Side)
Leetify Rating
Personal Performance
Positioning Rating
Utility Rating
General
Assists
Avg Damage per Round
Deaths
KAST
Kill Difference
Kill/Death Ratio
Kills
Rounds Survived
Total Damage
Total of rounds with 2 kills
Total of rounds with 3 kills
Total of rounds with 4 kills
Total of rounds with 5 kills
Wasted Magazine %
Aim
Accuracy (All Shots)
Accuracy (Enemy Spotted)
Crosshair Placement
Headshot Accuracy
Headshot Kill Percentage
Proper Counter-Strafing
Shots Fired
Spray Accuracy
Time to Damage
Positioning
CT Opening Duel Attempts Percentage
CT Opening Duel Success Percentage
CT Opening Duel Traded Percentage
CT Opening Duels won without being traded
T Opening Duel Attempts Percentage
T Opening Duel Success Percentage
T Opening Duel Traded Percentage
Trade Kill Attempts
Trade Kill Opportunities
Trade Kill Success
Traded Death Attempts
Traded Death Opportunities
Traded Deaths Success
Utility
Damage to Enemies per HE
Damage to Teammates per HE
Enemies Flashed per Flashbang
Flash Blind Duration per Flashed Enemy
Flashbangs Leading to Kills
Friends Flashed per Flashbang
Total Enemies Flashed
Total HE damage
Total Molotov Damage
Unused Utility on Death
Utility Quality Rating
Utility Quantity Rating
Aim
Ratings
Aim Rating
HLTV Rating 1.0
Leetify Rating (CT Side)
Leetify Rating (T Side)
Leetify Rating
Personal Performance
Positioning Rating
Utility Rating
General
Assists
Avg Damage per Round
Deaths
KAST
Kill Difference
Kill/Death Ratio
Kills
Rounds Survived
Total Damage
Total of rounds with 2 kills
Total of rounds with 3 kills
Total of rounds with 4 kills
Total of rounds with 5 kills
Wasted Magazine %
Aim
Accuracy (All Shots)
Accuracy (Enemy Spotted)
Crosshair Placement
Headshot Accuracy
Headshot Kill Percentage
Proper Counter-Strafing
Shots Fired
Spray Accuracy
Time to Damage
Positioning
CT Opening Duel Attempts Percentage
CT Opening Duel Success Percentage
CT Opening Duel Traded Percentage
CT Opening Duels won without being traded
T Opening Duel Attempts Percentage
T Opening Duel Success Percentage
T Opening Duel Traded Percentage
Trade Kill Attempts
Trade Kill Opportunities
Trade Kill Success
Traded Death Attempts
Traded Death Opportunities
Traded Deaths Success
Utility
Damage to Enemies per HE
Damage to Teammates per HE
Enemies Flashed per Flashbang
Flash Blind Duration per Flashed Enemy
Flashbangs Leading to Kills
Friends Flashed per Flashbang
Total Enemies Flashed
Total HE damage
Total Molotov Damage
Unused Utility on Death
Utility Quality Rating
Utility Quantity Rating
Utility Rating
Ratings
Aim Rating
HLTV Rating 1.0
Leetify Rating (CT Side)
Leetify Rating (T Side)
Leetify Rating
Personal Performance
Positioning Rating
Utility Rating
General
Assists
Avg Damage per Round
Deaths
KAST
Kill Difference
Kill/Death Ratio
Kills
Rounds Survived
Total Damage
Total of rounds with 2 kills
Total of rounds with 3 kills
Total of rounds with 4 kills
Total of rounds with 5 kills
Wasted Magazine %
Aim
Accuracy (All Shots)
Accuracy (Enemy Spotted)
Crosshair Placement
Headshot Accuracy
Headshot Kill Percentage
Proper Counter-Strafing
Shots Fired
Spray Accuracy
Time to Damage
Positioning
CT Opening Duel Attempts Percentage
CT Opening Duel Success Percentage
CT Opening Duel Traded Percentage
CT Opening Duels won without being traded
T Opening Duel Attempts Percentage
T Opening Duel Success Percentage
T Opening Duel Traded Percentage
Trade Kill Attempts
Trade Kill Opportunities
Trade Kill Success
Traded Death Attempts
Traded Death Opportunities
Traded Deaths Success
Utility
Damage to Enemies per HE
Damage to Teammates per HE
Enemies Flashed per Flashbang
Flash Blind Duration per Flashed Enemy
Flashbangs Leading to Kills
Friends Flashed per Flashbang
Total Enemies Flashed
Total HE damage
Total Molotov Damage
Unused Utility on Death
Utility Quality Rating
Utility Quantity Rating
tenshi
+18.19
+11.80
1.99
2.38
133
58
64
Mitsuri Kanroji
+1.88
+2.35
1.00
0.94
86
47
85
McLovin
-0.45
+1.13
0.88
0.88
67
38
62
RG
-3.77
-3.30
0.78
0.72
65
63
39
RedFace
-5.06
-1.01
0.47
0.47
58
37
4
Losing Team
Loss
Sort individually
Sort by team
Rating
/>
Ratings
Aim Rating
HLTV Rating 1.0
Leetify Rating (CT Side)
Leetify Rating (T Side)
Leetify Rating
Personal Performance
Positioning Rating
Utility Rating
General
Assists
Avg Damage per Round
Deaths
KAST
Kill Difference
Kill/Death Ratio
Kills
Rounds Survived
Total Damage
Total of rounds with 2 kills
Total of rounds with 3 kills
Total of rounds with 4 kills
Total of rounds with 5 kills
Wasted Magazine %
Aim
Accuracy (All Shots)
Accuracy (Enemy Spotted)
Crosshair Placement
Headshot Accuracy
Headshot Kill Percentage
Proper Counter-Strafing
Shots Fired
Spray Accuracy
Time to Damage
Positioning
CT Opening Duel Attempts Percentage
CT Opening Duel Success Percentage
CT Opening Duel Traded Percentage
CT Opening Duels won without being traded
T Opening Duel Attempts Percentage
T Opening Duel Success Percentage
T Opening Duel Traded Percentage
Trade Kill Attempts
Trade Kill Opportunities
Trade Kill Success
Traded Death Attempts
Traded Death Opportunities
Traded Deaths Success
Utility
Damage to Enemies per HE
Damage to Teammates per HE
Enemies Flashed per Flashbang
Flash Blind Duration per Flashed Enemy
Flashbangs Leading to Kills
Friends Flashed per Flashbang
Total Enemies Flashed
Total HE damage
Total Molotov Damage
Unused Utility on Death
Utility Quality Rating
Utility Quantity Rating
Personal Performance
Ratings
Aim Rating
HLTV Rating 1.0
Leetify Rating (CT Side)
Leetify Rating (T Side)
Leetify Rating
Personal Performance
Positioning Rating
Utility Rating
General
Assists
Avg Damage per Round
Deaths
KAST
Kill Difference
Kill/Death Ratio
Kills
Rounds Survived
Total Damage
Total of rounds with 2 kills
Total of rounds with 3 kills
Total of rounds with 4 kills
Total of rounds with 5 kills
Wasted Magazine %
Aim
Accuracy (All Shots)
Accuracy (Enemy Spotted)
Crosshair Placement
Headshot Accuracy
Headshot Kill Percentage
Proper Counter-Strafing
Shots Fired
Spray Accuracy
Time to Damage
Positioning
CT Opening Duel Attempts Percentage
CT Opening Duel Success Percentage
CT Opening Duel Traded Percentage
CT Opening Duels won without being traded
T Opening Duel Attempts Percentage
T Opening Duel Success Percentage
T Opening Duel Traded Percentage
Trade Kill Attempts
Trade Kill Opportunities
Trade Kill Success
Traded Death Attempts
Traded Death Opportunities
Traded Deaths Success
Utility
Damage to Enemies per HE
Damage to Teammates per HE
Enemies Flashed per Flashbang
Flash Blind Duration per Flashed Enemy
Flashbangs Leading to Kills
Friends Flashed per Flashbang
Total Enemies Flashed
Total HE damage
Total Molotov Damage
Unused Utility on Death
Utility Quality Rating
Utility Quantity Rating
HLTV Rating
Ratings
Aim Rating
HLTV Rating 1.0
Leetify Rating (CT Side)
Leetify Rating (T Side)
Leetify Rating
Personal Performance
Positioning Rating
Utility Rating
General
Assists
Avg Damage per Round
Deaths
KAST
Kill Difference
Kill/Death Ratio
Kills
Rounds Survived
Total Damage
Total of rounds with 2 kills
Total of rounds with 3 kills
Total of rounds with 4 kills
Total of rounds with 5 kills
Wasted Magazine %
Aim
Accuracy (All Shots)
Accuracy (Enemy Spotted)
Crosshair Placement
Headshot Accuracy
Headshot Kill Percentage
Proper Counter-Strafing
Shots Fired
Spray Accuracy
Time to Damage
Positioning
CT Opening Duel Attempts Percentage
CT Opening Duel Success Percentage
CT Opening Duel Traded Percentage
CT Opening Duels won without being traded
T Opening Duel Attempts Percentage
T Opening Duel Success Percentage
T Opening Duel Traded Percentage
Trade Kill Attempts
Trade Kill Opportunities
Trade Kill Success
Traded Death Attempts
Traded Death Opportunities
Traded Deaths Success
Utility
Damage to Enemies per HE
Damage to Teammates per HE
Enemies Flashed per Flashbang
Flash Blind Duration per Flashed Enemy
Flashbangs Leading to Kills
Friends Flashed per Flashbang
Total Enemies Flashed
Total HE damage
Total Molotov Damage
Unused Utility on Death
Utility Quality Rating
Utility Quantity Rating
K/D
Ratings
Aim Rating
HLTV Rating 1.0
Leetify Rating (CT Side)
Leetify Rating (T Side)
Leetify Rating
Personal Performance
Positioning Rating
Utility Rating
General
Assists
Avg Damage per Round
Deaths
KAST
Kill Difference
Kill/Death Ratio
Kills
Rounds Survived
Total Damage
Total of rounds with 2 kills
Total of rounds with 3 kills
Total of rounds with 4 kills
Total of rounds with 5 kills
Wasted Magazine %
Aim
Accuracy (All Shots)
Accuracy (Enemy Spotted)
Crosshair Placement
Headshot Accuracy
Headshot Kill Percentage
Proper Counter-Strafing
Shots Fired
Spray Accuracy
Time to Damage
Positioning
CT Opening Duel Attempts Percentage
CT Opening Duel Success Percentage
CT Opening Duel Traded Percentage
CT Opening Duels won without being traded
T Opening Duel Attempts Percentage
T Opening Duel Success Percentage
T Opening Duel Traded Percentage
Trade Kill Attempts
Trade Kill Opportunities
Trade Kill Success
Traded Death Attempts
Traded Death Opportunities
Traded Deaths Success
Utility
Damage to Enemies per HE
Damage to Teammates per HE
Enemies Flashed per Flashbang
Flash Blind Duration per Flashed Enemy
Flashbangs Leading to Kills
Friends Flashed per Flashbang
Total Enemies Flashed
Total HE damage
Total Molotov Damage
Unused Utility on Death
Utility Quality Rating
Utility Quantity Rating
ADR
Ratings
Aim Rating
HLTV Rating 1.0
Leetify Rating (CT Side)
Leetify Rating (T Side)
Leetify Rating
Personal Performance
Positioning Rating
Utility Rating
General
Assists
Avg Damage per Round
Deaths
KAST
Kill Difference
Kill/Death Ratio
Kills
Rounds Survived
Total Damage
Total of rounds with 2 kills
Total of rounds with 3 kills
Total of rounds with 4 kills
Total of rounds with 5 kills
Wasted Magazine %
Aim
Accuracy (All Shots)
Accuracy (Enemy Spotted)
Crosshair Placement
Headshot Accuracy
Headshot Kill Percentage
Proper Counter-Strafing
Shots Fired
Spray Accuracy
Time to Damage
Positioning
CT Opening Duel Attempts Percentage
CT Opening Duel Success Percentage
CT Opening Duel Traded Percentage
CT Opening Duels won without being traded
T Opening Duel Attempts Percentage
T Opening Duel Success Percentage
T Opening Duel Traded Percentage
Trade Kill Attempts
Trade Kill Opportunities
Trade Kill Success
Traded Death Attempts
Traded Death Opportunities
Traded Deaths Success
Utility
Damage to Enemies per HE
Damage to Teammates per HE
Enemies Flashed per Flashbang
Flash Blind Duration per Flashed Enemy
Flashbangs Leading to Kills
Friends Flashed per Flashbang
Total Enemies Flashed
Total HE damage
Total Molotov Damage
Unused Utility on Death
Utility Quality Rating
Utility Quantity Rating
Aim
Ratings
Aim Rating
HLTV Rating 1.0
Leetify Rating (CT Side)
Leetify Rating (T Side)
Leetify Rating
Personal Performance
Positioning Rating
Utility Rating
General
Assists
Avg Damage per Round
Deaths
KAST
Kill Difference
Kill/Death Ratio
Kills
Rounds Survived
Total Damage
Total of rounds with 2 kills
Total of rounds with 3 kills
Total of rounds with 4 kills
Total of rounds with 5 kills
Wasted Magazine %
Aim
Accuracy (All Shots)
Accuracy (Enemy Spotted)
Crosshair Placement
Headshot Accuracy
Headshot Kill Percentage
Proper Counter-Strafing
Shots Fired
Spray Accuracy
Time to Damage
Positioning
CT Opening Duel Attempts Percentage
CT Opening Duel Success Percentage
CT Opening Duel Traded Percentage
CT Opening Duels won without being traded
T Opening Duel Attempts Percentage
T Opening Duel Success Percentage
T Opening Duel Traded Percentage
Trade Kill Attempts
Trade Kill Opportunities
Trade Kill Success
Traded Death Attempts
Traded Death Opportunities
Traded Deaths Success
Utility
Damage to Enemies per HE
Damage to Teammates per HE
Enemies Flashed per Flashbang
Flash Blind Duration per Flashed Enemy
Flashbangs Leading to Kills
Friends Flashed per Flashbang
Total Enemies Flashed
Total HE damage
Total Molotov Damage
Unused Utility on Death
Utility Quality Rating
Utility Quantity Rating
Utility Rating
Ratings
Aim Rating
HLTV Rating 1.0
Leetify Rating (CT Side)
Leetify Rating (T Side)
Leetify Rating
Personal Performance
Positioning Rating
Utility Rating
General
Assists
Avg Damage per Round
Deaths
KAST
Kill Difference
Kill/Death Ratio
Kills
Rounds Survived
Total Damage
Total of rounds with 2 kills
Total of rounds with 3 kills
Total of rounds with 4 kills
Total of rounds with 5 kills
Wasted Magazine %
Aim
Accuracy (All Shots)
Accuracy (Enemy Spotted)
Crosshair Placement
Headshot Accuracy
Headshot Kill Percentage
Proper Counter-Strafing
Shots Fired
Spray Accuracy
Time to Damage
Positioning
CT Opening Duel Attempts Percentage
CT Opening Duel Success Percentage
CT Opening Duel Traded Percentage
CT Opening Duels won without being traded
T Opening Duel Attempts Percentage
T Opening Duel Success Percentage
T Opening Duel Traded Percentage
Trade Kill Attempts
Trade Kill Opportunities
Trade Kill Success
Traded Death Attempts
Traded Death Opportunities
Traded Deaths Success
Utility
Damage to Enemies per HE
Damage to Teammates per HE
Enemies Flashed per Flashbang
Flash Blind Duration per Flashed Enemy
Flashbangs Leading to Kills
Friends Flashed per Flashbang
Total Enemies Flashed
Total HE damage
Total Molotov Damage
Unused Utility on Death
Utility Quality Rating
Utility Quantity Rating
淡定
+1.69
+3.72
1.34
1.47
100
21
6
吳撚洗
-0.72
-3.66
0.81
0.88
79
61
48
队友杀手
-2.57
-1.99
1.25
1.24
96
67
59
佐助不會明仁會
-3.87
-2.58
0.73
0.72
71
58
70
小帅
-5.31
-2.78
0.89
0.78
62
47
39